You can try the game on itch.io! The full project is on github here.
Video Credit to 5MG Channel
SelfCARE is the result of the 48h GUDEV Game Jam 9. It was a solo project and came in first place of the Jam!
SelfCARE is a puzzle game where the player matches the shapes. To do so, the user clicks on a first shape and drags it to the next one. In case of a mistake, the player can click on the line itself to erase it. There are 16 levels to complete and a 10 minute soundtrack to enjoy. The game was built to be relaxing, calm, and polished. I kept the scope of the development very small so that I could focus on simple yet effective graphics and a long single soundtrack. The game was created using the Unity engine, Photoshop, and Reaper.
Programming :
The goal of the game is very simple, and so is the programming behind it. There are two main parts: level generation and input control.
A level generation was implemented in order to quickly build many levels. This was done by using a grid system. The size of the level, and the location of the boy and of the shapes are then specified to place each element correctly.
The input control looks at the location of the mouse on click. Again the grid system is used to check if the mouse within the level, on a shape or on a line. The logic acts accordingly. Each shape is specified in pair, and needs to be connected to finish the level. Everytime a pair is connected, the level manager is notified and checks if the level is completed.
Graphics :
The graphics of the game are also basic. They were made using a large brush in Photoshop. Each animated element is drawn three times to create that sense of motion.
Music :
The main goal of this soundtrack is to be soothing and relaxing. It was made using recordings (from freesounds.org) of the ocean, rivers, and wind going through the trees. Interleaved with it are three piano tracks that appear at intervals. The full sound track can be is available here